﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class MissileStandardJ4 : Missile
{
    public MissileStandardJ4()
    {
        m_Price = 800;
        m_Type = ItemsType.WEAPON_MIDDLE_MISSILE_STANDARDJ4;
        m_Speciality = Speciality.RUIN;
        ResearchInfluence = InfluenceMG.INFLUENCE_FIRE_STAR;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        m_Level = Level.LEVEL_MIDDLE;
        ShutRange = 15;
        m_TrunVelocity = 60;
        ShutVelocity = 15.4f;
        BulletFlyVelocity = 4f;
        Damage = 600f;
        m_Hp = 40;
        m_DropRate = 0.04f;
        m_Acceleration = 6;
        Name = "标准-J4";
        Perview = "Textures/Weapon/WeaponMiddle/MissileStandardJ4";
        WeaponResource = "Perfabs/Weapon/Middle/MissileStandardJ4";
        BulletResource = "Perfabs/Bullet/StandardJ4";
        m_FireAudioResouce = "Perfabs/Audio/PuHu";
        Description = "标准-J4是火星空间站常用的集束弹，本身威力巨大，不制导，但是可以在中途分裂成数颗标准-S1号导弹，防不胜防。";
    }
}